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Nov32026

Community Update: Team Drives and Push - November 2, 2026

CactusPuppy-11193
Community Manager
Post #1Announcements
Overwatch US

Hello, Heroes! We’re here today to talk to you about two points of discussion we’ve been seeing you all talk about recently: really wide matches during Team Drives, and TS-1 - the Push robot - moving faster with more players nearby.

First, Team Drives! We’re aware that some matches are being created which have a range of player skill which we find unacceptably large. This has a significant impact on match quality, and we’d like to apologize for any of you all who experienced these matches. We’re already working on fixing this issue for the next round of Team Drives.

Second, let’s talk about TS-1, the cheerful robot that pushes the barricade in Push. It’s pretty common knowledge that TS-1 doesn’t push faster with more people nearby, and while this was the case when Push was first created, we did end up making it so that TS-1 does push faster with more players nearby in Season 12 (August 20, 2024). Unfortunately we missed this in our patch notes at the time, and we’d like to apologize for that. To be clear, TS-1 runs between the barricades at the same rate regardless of how many players are nearby.

In Season 6, we’ll still be keeping the barricade push speed scaling that comes with having more players nearby, but we’ll be removing a small bug where 4 players caused TS-1 to push slightly faster than with 3 players. The minimum and maximum barricade push speeds for TS-1 will remain the same. At Season 6 midcycle, we’ll also be updating the Push game mode HUD at the top of the screen to show more arrows by TS-1 when it is pushing the barricade quicker due to more players being nearby, similar to how the payload is displayed in the HUD for Escort and Hybrid. This UI change should hopefully make it clear that TS-1 is indeed pushing faster, even for those players that don’t see this post.

Alright, that’s all we’ve got for you all at this time. Talk soon, and see you in-game!

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